> For the complete documentation index, see [llms.txt](https://deepblueseagame.gitbook.io/deepbluesea-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://deepblueseagame.gitbook.io/deepbluesea-whitepaper/nfts/warship.md).

# Warship

NFTs consist of warships and officer, and the followings are included in the foundation of warships:

Firepower: an influencing factor of the power of artillery officer \
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Armor: reduces attacks from artillery officers \
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Tech: an influencing factor of the technology attack of the player’s ship and being attacked by the other party’s technology \
Speed: an influencing factor of the release speed in battle \
Durability: it will reduce after being attacked. When it becomes 0, the player quit the battle.\
Basic range: the range of a warship's ordinary attack.\
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It falls into three categories, and the attributes of the corresponding warships will be enhanced when there are the same type of warships. Increase by 5% if two warships are the same, Increase by 10% if three warships are the same.\
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Cruiser: increase speed and armor \
Destroyer: increase artillery and speed \
Battleship: increase artillery and armor

The fighting capacity of these three types of warships: Battleships > cruisers > destroyers. If the warship is in a dominant position, the damage caused will be increased by 15%

The warships are divided into five categories in terms of forces, including Ark, Griffin, Dongfeng coalition, Crusader and Federation, and when the forces of the three warships in the fleet are the same, the four basic attributes of the warships will increase by 10% respectively (artillery, armor, technology and speed)
