Basic Game Rules

Basic rules: The battle is carried out in the form of round system. The main body of the battle is the ship. Each ship acts in turn according to the speed in each round. Victory judgment: when the durability of the ship at the main position of the enemy force is 0, it is judged as victory. Failure judgment: when the endurance of the ship in the main position of your own force is 0, it is judged as defeat; draw judgment: a single battle can last up to 8 rounds. If there is no victory in the 8 rounds, the troops will enter the “fighting” state at the battle site and fight again after 5 minutes.(the battle rules are basically the same as those in Adventure) Trigger battle: Select troops to go out / sweep the targets in the campaign map. When the troops arrive at the destination, the battle can be triggered. View results: After triggering the battle, the war report will be generated immediately. Players can understand the process and results of the battle by viewing the text war report or animation war report. A written description of each round of combat. Animated battle report: the whole battle will be expressed in the form of animation. Combat settlement: After the animation war report is played, or directly click the [fast forward] button in the animation war report to open the settlement interface of this battle. Battle result interface: it is mainly used to view the battle result, whether the target is successfully occupied, and the booty obtained. Statistics interface: you can view the statistics of enemy killing and battle damage to each ship of the army.

Good to know: depending on the product you're building, it can be useful to explicitly document use cases. Got a product that can be used by a bunch of people in different ways? Maybe consider splitting it out!

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