Matching Guidelines(b)

Damage skills – direct damage to the enemy; Damage skills can be divided into attack attribute-based damage and technology attribute-based strategic damage, whichever type it is, the effect gets better when more durability remains;

Damage skills are the most direct and rough, which can usually be assembled by the damage output ships of the base camp in the army Some damage skills may not have high damage value, but they will add some states. If you can't judge the value for the time being, you might as well try it first.

Recovery skills – enable our army to recover certain durable skills Recovery skills are usually only related to science and technology, and a few skills have nothing to do with science and technology, but also on the premise of the more remaining durability of the ship, the better the effect; Recovery skills can reduce the loss of durability in battle, which is equivalent to a kind of defensive skills. They can be learned by high-tech ships in the back row (base camp or Chinese Army). There are also a few skills that can restore their durability, which can be learned by ships in the front to better withstand the attack from the enemy.

Attribute skills – change the attribute of the ship, or increase or reduce the damage The skill of indirect effect is generally used to strengthen our army's advantage attribute, strengthen our army's short board attribute, reduce the enemy's advantage attribute and enlarge the enemy's short board attribute Therefore, according to these purposes, combined with the configuration of our army, we can choose. For example, if it is marked “affected by science and technology”, it means that science and technology ships are better used. On the contrary, they are treated equally The general standard is still: high effect value, many targets and long duration rounds are relatively good.

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