DEEPBLUESEA WHITEPAPER
  • DeepBlueSea whitepaper
  • Guides
    • Vision & Mission
    • About us
    • Story
    • Roadmap
    • Tokenomics
    • Formation
  • Adventure——Play-to-earn
    • Difficulty Levels
    • Adventure Rewards
  • CORE GAMEPLAY-PVP BATTLE
    • Rewards
    • New idea: WIN-TO-EARN
    • Basic Game Rules
      • BATTLEFIELD MAP
      • Basic information of players in the campaign map
      • Introduction to force instructions
    • Death Battlefield
    • Battle for Territorial Sea
    • Battle for Relics
  • NFTs
    • Warship
    • Officer
    • Event
    • Calculation Formula
      • Calculation Formula(a)
      • Calculation Formula(b)
    • Skill Effect
      • Skill Effect(a)
      • Skill Effect(b)
    • Matching Guidelines
      • Matching Guidelines(a)
      • Matching Guidelines(b)
      • Matching Guidelines(c)
  • MARKET PLACE
    • Marketplace
    • Tech Development & Decomposition
    • Mystery Box
  • Add BSC Testnet Guide
  • The Guide of New Gamefi Users
  • The Rewards of Alpha Test
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  1. NFTs

Officer

Warships without officer skills can only use captain skills and basic artillery attack (i.e., ordinary attack, belonging to artillery damage and affected by artillery). Each warship is equipped with a captain. The captain is presented for free with the warship rather than additional acquisition, and it is not replaceable. This part is another feature of warships.

The skills of the officer are critical to the exploitation of the basic attributes of warships. In addition, each warship can be equipped with two additional officer members to participate in the battle The officer capacity effect can be divided in terms of the method of release:

Active skills: Loading in the combat round mainly depends on increasing the loading value in the round to trigger Aura skills: Load before the combat round and trigger with event and round Passive skills: Load before the battle and trigger with event and round which mainly acts on itself Lucky attack: After the basic attack, detect the release to increase the loading value and trigger Basic attacks: Trigger can be made in each round and other skills can increase the number of basic attacks Loading value: An important attribute of the officer. Its value increases with the number of rounds passed and the number of ordinary attacks. When the loading value is full, the skills will be triggered. After the skills are released, the loading value will be reset to the initial value (a random value from 1 to the initial value) Skill conflicts In the formation, the use of warships and officer does not conflict with each other between formations, but warships and skills with the same name are not allowed to appear in the same formation In the Battle, warships and skills with the same name are not allowed to appear in all formations (this is a protection for combat balance)

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Last updated 3 years ago