DEEPBLUESEA WHITEPAPER
  • DeepBlueSea whitepaper
  • Guides
    • Vision & Mission
    • About us
    • Story
    • Roadmap
    • Tokenomics
    • Formation
  • Adventure——Play-to-earn
    • Difficulty Levels
    • Adventure Rewards
  • CORE GAMEPLAY-PVP BATTLE
    • Rewards
    • New idea: WIN-TO-EARN
    • Basic Game Rules
      • BATTLEFIELD MAP
      • Basic information of players in the campaign map
      • Introduction to force instructions
    • Death Battlefield
    • Battle for Territorial Sea
    • Battle for Relics
  • NFTs
    • Warship
    • Officer
    • Event
    • Calculation Formula
      • Calculation Formula(a)
      • Calculation Formula(b)
    • Skill Effect
      • Skill Effect(a)
      • Skill Effect(b)
    • Matching Guidelines
      • Matching Guidelines(a)
      • Matching Guidelines(b)
      • Matching Guidelines(c)
  • MARKET PLACE
    • Marketplace
    • Tech Development & Decomposition
    • Mystery Box
  • Add BSC Testnet Guide
  • The Guide of New Gamefi Users
  • The Rewards of Alpha Test
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  1. NFTs
  2. Skill Effect

Skill Effect(a)

If the skill can only bring damage, the battle will be very boring. The following describes all the types of effects included in the skill (except direct damage and repair) Control related effects:

Broken status: unable to launch basic and activate active skills Unable to launch basic attack Unable to activate Skills Out of control: Enemies and allies are both considered targets Remove status: remove all debuff of your fleet Lucky status: Cannot be inflicted broken status, unable to launch basic attack, unable to activate skills and out of control status. Disperse: remove all positive buff of your enemy Take damage for your allies Unrepairable status: unable to repair Active Skill Reload Value: Increase or decrease the reload value of the target's active skills Lucky attack Reload Value: Increase or decrease the reload value of the target's lucky attack Captain Active Skill Reload Value: Increase or decrease the reload value of the captain's active skills First-strike: Have the right to attack first, When multiple First-strike effects exist, the order of speed judgment is still used. Immune unable to launch basic status, and remove unable to launch basic effect obtained. Attack Range: Increase or decrease the range of the target's basic attack

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Last updated 3 years ago