Matching Guidelines(c)

Choice of skills So much has been said above. How will a new player choose? Here can only give some quick basic decision-making ideas:

Determine the characteristics of the force? The so-called characteristics are the strengths that this force can give full play to in combat. Usually, this is determined by the ship. Here are some examples:

In other words, the type of these ships will determine what kind of way this army is more suitable for fighting. Whether it is directly based on the local fast damage pressure, the classic tank + DPS mode, or the control + milk drag draw, all have occasions to play in the game Confirm skills and suitability. Here are some guidelines Attack and technology attributes, skills and ships need to be matched. The effective distance of the skill should correspond to the position of the ship. When matching attribute skills, it needs to be consistent with the decisive attributes of injury (recovery) skills. Due to the different ship performance of the game and the different opponents, you need to experience it slowly in the game and explore your own skill matching. The data of our troops in battle can be seen through battle playback - > settlement - > statistics, which can help players to verify the configuration idea of skills

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