DEEPBLUESEA WHITEPAPER
  • DeepBlueSea whitepaper
  • Guides
    • Vision & Mission
    • About us
    • Story
    • Roadmap
    • Tokenomics
    • Formation
  • Adventure——Play-to-earn
    • Difficulty Levels
    • Adventure Rewards
  • CORE GAMEPLAY-PVP BATTLE
    • Rewards
    • New idea: WIN-TO-EARN
    • Basic Game Rules
      • BATTLEFIELD MAP
      • Basic information of players in the campaign map
      • Introduction to force instructions
    • Death Battlefield
    • Battle for Territorial Sea
    • Battle for Relics
  • NFTs
    • Warship
    • Officer
    • Event
    • Calculation Formula
      • Calculation Formula(a)
      • Calculation Formula(b)
    • Skill Effect
      • Skill Effect(a)
      • Skill Effect(b)
    • Matching Guidelines
      • Matching Guidelines(a)
      • Matching Guidelines(b)
      • Matching Guidelines(c)
  • MARKET PLACE
    • Marketplace
    • Tech Development & Decomposition
    • Mystery Box
  • Add BSC Testnet Guide
  • The Guide of New Gamefi Users
  • The Rewards of Alpha Test
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  1. NFTs
  2. Matching Guidelines

Matching Guidelines(c)

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Last updated 3 years ago

Choice of skills So much has been said above. How will a new player choose? Here can only give some quick basic decision-making ideas:

Determine the characteristics of the force? The so-called characteristics are the strengths that this force can give full play to in combat. Usually, this is determined by the ship. Here are some examples:

In other words, the type of these ships will determine what kind of way this army is more suitable for fighting. Whether it is directly based on the local fast damage pressure, the classic tank + DPS mode, or the control + milk drag draw, all have occasions to play in the game Confirm skills and suitability. Here are some guidelines Attack and technology attributes, skills and ships need to be matched. The effective distance of the skill should correspond to the position of the ship. When matching attribute skills, it needs to be consistent with the decisive attributes of injury (recovery) skills. Due to the different ship performance of the game and the different opponents, you need to experience it slowly in the game and explore your own skill matching. The data of our troops in battle can be seen through battle playback - > settlement - > statistics, which can help players to verify the configuration idea of skills