> For the complete documentation index, see [llms.txt](https://deepblueseagame.gitbook.io/deepbluesea-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://deepblueseagame.gitbook.io/deepbluesea-whitepaper/nfts/skill-effect/skill-effect-b.md).

# Skill Effect(b)

Types of effects related to the property and formula: (These effects will directly affect the result of the formula calculation)\
\
All types of damage take, All types of damage deal\
Deal Tech Damage, Take Tech Damage \
Deal Artillery Damage, Take Artillery Damage \
Deal normal attack damage, Take normal attack damage \
Deal active skill damage, Take active skill damage \
Deal lucky attack damage, Take lucky attack damage \
Deal persistent damage \
Artillery, Armor, Technology, Speed \
Attack ignore armor, technology percentage\
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There are also some other effects:\
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Dodge: According to the round or the number of times, to avoid receiving damage effects\
Basic Attack Count: Used to increase the count of basic attacks, which can effectively increase the casting of lucky attack\
Blast Force: After the basic attack hits the target, it also deals damage to the nearest target\
Repair yourself by taking damage: Repairs itself while inflicting damage to the enemy. The repair effect is based on the damage \* coefficient.\
Attack Ignore Dodge: When dealing damage to the target, ignore the target's dodge attribute.\
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Skills of different types, cast the same effect type, can be superimposed.\
However, under the same skill type and the same effect type, only one can exist on the target.
