DEEPBLUESEA WHITEPAPER
  • DeepBlueSea whitepaper
  • Guides
    • Vision & Mission
    • About us
    • Story
    • Roadmap
    • Tokenomics
    • Formation
  • Adventure——Play-to-earn
    • Difficulty Levels
    • Adventure Rewards
  • CORE GAMEPLAY-PVP BATTLE
    • Rewards
    • New idea: WIN-TO-EARN
    • Basic Game Rules
      • BATTLEFIELD MAP
      • Basic information of players in the campaign map
      • Introduction to force instructions
    • Death Battlefield
    • Battle for Territorial Sea
    • Battle for Relics
  • NFTs
    • Warship
    • Officer
    • Event
    • Calculation Formula
      • Calculation Formula(a)
      • Calculation Formula(b)
    • Skill Effect
      • Skill Effect(a)
      • Skill Effect(b)
    • Matching Guidelines
      • Matching Guidelines(a)
      • Matching Guidelines(b)
      • Matching Guidelines(c)
  • MARKET PLACE
    • Marketplace
    • Tech Development & Decomposition
    • Mystery Box
  • Add BSC Testnet Guide
  • The Guide of New Gamefi Users
  • The Rewards of Alpha Test
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  1. NFTs
  2. Skill Effect

Skill Effect(b)

Types of effects related to the property and formula: (These effects will directly affect the result of the formula calculation) All types of damage take, All types of damage deal Deal Tech Damage, Take Tech Damage Deal Artillery Damage, Take Artillery Damage Deal normal attack damage, Take normal attack damage Deal active skill damage, Take active skill damage Deal lucky attack damage, Take lucky attack damage Deal persistent damage Artillery, Armor, Technology, Speed Attack ignore armor, technology percentage There are also some other effects: Dodge: According to the round or the number of times, to avoid receiving damage effects Basic Attack Count: Used to increase the count of basic attacks, which can effectively increase the casting of lucky attack Blast Force: After the basic attack hits the target, it also deals damage to the nearest target Repair yourself by taking damage: Repairs itself while inflicting damage to the enemy. The repair effect is based on the damage * coefficient. Attack Ignore Dodge: When dealing damage to the target, ignore the target's dodge attribute. Skills of different types, cast the same effect type, can be superimposed. However, under the same skill type and the same effect type, only one can exist on the target.

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Last updated 3 years ago