Event

In addition to the round, there are other situations affecting the loading value and skill release. These situations will be summarized as "events". Events have other functions besides affecting the loading value The main events in the game include the followings: Self-induced damage Self-induced artillery damage Self-induced technology damage Self-launched proactive skills Self-launched basic attacks Self-loading of proactive skills Self-launched lucky attack Self-loading of lucky attack Damage by enemies Damage by technology Attacked by active skills Ally-launched basic attacks Ally—launched proactive skills Ally—launched lucky attack

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