# New idea: WIN-TO-EARN

Battle adopts the multiplayer chess playing method, which is inspired by the Heroes of Might and Magic. Due to the number of early players, time zone and other reasons, the early open playing method adopts the round playing method. With the increase of the number of players, it will gradually open the real-time playing method, large map battlefield and other contents Players must pay tokens before they can participate in battle. After battle, players can get NFTs rewards, and winners can get additional bonuses and high-quality card rewards.

Like adventure, battle mode will be divided into three levels, opening up a variety of corresponding battlefields respectively. The higher the level, the higher the battlefield admission fee and the better the winning reward Part of the tokens (admission fee) paid by players will be used as the winner's bonus, and the rest will be recovered into the game reward pool of adventure. The tokens recovered by battle with different difficulties will be returned to the corresponding reward pool to maintain the income of the adventure.

When signing up, players also need to sign up for the ships that plan to participate in the war. Only these signed up ships can be used in battle. After signing up, the ships will be locked by trade and cannot be traded in the market. The ship registration mechanism is to avoid problems in the battlefield caused by the sale of NFTs, protect the balance in the game and ensure the player's experience in Battle play is divided by victory conditions, which can be divided into various modes, such as flag grabbing, land occupation, dead fighting, treasure hunting and so on.
